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D&D Week 4

October 22nd, 2008 Leave a comment Go to comments

This week’s session was a little lower key than usual, because we had some business to take care of at the start, what with leveling up and buying new supplies and one of our members going powermad and declaring himself the head of the party. Life of the party, maybe, head of the party, no. I picked up some more arrows. Our rogue picked up some more oil in case he wanted to set anyone else on fire.

On the way back to our certain doom, we noticed a body just outside the mines. Apparently it had been there all along, and we were so busy being gnawed on by giant rats that we didn’t notice it the first time we went in. Someone shot an arrow at us, so naturally instead of assessing the situation, my fellow Dwarf and I made a mad charge into danger.

We found three Dwarven miners tied up by mercenaries, mercenaries whom the party proceeded to beat the living tar out of. One enemy was set on fire, but that was intentional. Our rogue fell unconscious after untying a miner to fight on our behalf. Once he was free, the miner basically wet himself in fear and cowered. Unfortunately, since the rogue turned his back to the action to untie the captive, he got shot and fell unconscious. Now, some might say that turning your back on the enemy to free a captive who then refuses to fight may be a foolish action, but I say it was actually very noble and helpful. I credit our party’s lack of accidental burning to the rogue’s unconsciousness. Kudos, rogue!

We killed all our of enemies except one, whom we decided to keep for questioning. I got out my rope and narrowly avoided tying myself to him. Based on past performance, I credit that as a win. Then we untied the Dwarven miner captives, who were so ticked off at having been captured that they promptly bludgeoned the bound mercenary to death. So much for information.

It was at this point that our rogue, no longer unconscious, managed to antagonize the former captives to the point that they started whaling on him with their bare hands. We managed to pull them off of him and got some good info. We also got a really cool coffer as a reward from the miners. The catch is that the key is somewhere in the mines, aka The Tunnels of Humiliation and Burning.

All in all, it was a good session, with a lot of good setup for next time. We all lived, no party members were set on fire, so let’s call it a success! Yay!

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  1. October 22nd, 2008 at 18:31 | #1

    It sounds like ya’ll have a very interesting DM … and some serious dice issues! ::laughing:: I’m beginning to really look forward to the D&D updates.

  2. October 22nd, 2008 at 18:31 | #2

    It sounds like ya’ll have a very interesting DM … and some serious dice issues! ::laughing:: I’m beginning to really look forward to the D&D updates.

  3. October 22nd, 2008 at 19:53 | #3

    Rogue is going to be doin a lot of that “leadership” stuff…hopefully the rest of the party will just grin and bare it…as opposed to eviscerating him. Just spicing the pot.

    Ugh, Rogue forgot to get his dagger back from Dwarf 1.
    Dwarf 1 = Forever on Rogue’s Sh** List

    Anyhow…yeah, Rogue was going to get knocked out anyway before the rest of the party came to the rescue, so I figured having him free someone else to fight might help out…it sure didn’t.

    You didn’t find it disturbing how Jason was able to call your failure rolls before you did them?

  4. October 22nd, 2008 at 19:53 | #4

    Rogue is going to be doin a lot of that “leadership” stuff…hopefully the rest of the party will just grin and bare it…as opposed to eviscerating him. Just spicing the pot.

    Ugh, Rogue forgot to get his dagger back from Dwarf 1.
    Dwarf 1 = Forever on Rogue’s Sh** List

    Anyhow…yeah, Rogue was going to get knocked out anyway before the rest of the party came to the rescue, so I figured having him free someone else to fight might help out…it sure didn’t.

    You didn’t find it disturbing how Jason was able to call your failure rolls before you did them?

  5. October 22nd, 2008 at 20:08 | #5

    I love the rogue. The rogue adds excitement and unpredictability. Kind of like being trapped in a car with a bee.

    I didn’t even notice about the dagger! Well, Palin’s got one she seldom uses; she can loan it out if need be. I actually thought untying the Dwarf was a really good idea – nice thinking outside the box.

    Yes. Granted I failed most of my rolls, but Jason apparently has some kind of freak superpower where he can predict what computers will do before they do it. Either that or he’s in the Matrix.

  6. October 22nd, 2008 at 20:08 | #6

    I love the rogue. The rogue adds excitement and unpredictability. Kind of like being trapped in a car with a bee.

    I didn’t even notice about the dagger! Well, Palin’s got one she seldom uses; she can loan it out if need be. I actually thought untying the Dwarf was a really good idea – nice thinking outside the box.

    Yes. Granted I failed most of my rolls, but Jason apparently has some kind of freak superpower where he can predict what computers will do before they do it. Either that or he’s in the Matrix.

  7. October 22nd, 2008 at 21:42 | #7

    They got an evil genius for a DM! I’m jealous. Oh wait. Yeah, jealous!

  8. October 22nd, 2008 at 21:42 | #8

    They got an evil genius for a DM! I’m jealous. Oh wait. Yeah, jealous!

  9. October 22nd, 2008 at 22:19 | #9

    You should be, pal. Our DM is full of evil and he ROCKS!

  10. October 22nd, 2008 at 22:19 | #10

    You should be, pal. Our DM is full of evil and he ROCKS!

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