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D&D Week 4

October 22nd, 2008 10 comments

This week’s session was a little lower key than usual, because we had some business to take care of at the start, what with leveling up and buying new supplies and one of our members going powermad and declaring himself the head of the party. Life of the party, maybe, head of the party, no. I picked up some more arrows. Our rogue picked up some more oil in case he wanted to set anyone else on fire.

On the way back to our certain doom, we noticed a body just outside the mines. Apparently it had been there all along, and we were so busy being gnawed on by giant rats that we didn’t notice it the first time we went in. Someone shot an arrow at us, so naturally instead of assessing the situation, my fellow Dwarf and I made a mad charge into danger.

We found three Dwarven miners tied up by mercenaries, mercenaries whom the party proceeded to beat the living tar out of. One enemy was set on fire, but that was intentional. Our rogue fell unconscious after untying a miner to fight on our behalf. Once he was free, the miner basically wet himself in fear and cowered. Unfortunately, since the rogue turned his back to the action to untie the captive, he got shot and fell unconscious. Now, some might say that turning your back on the enemy to free a captive who then refuses to fight may be a foolish action, but I say it was actually very noble and helpful. I credit our party’s lack of accidental burning to the rogue’s unconsciousness. Kudos, rogue!

We killed all our of enemies except one, whom we decided to keep for questioning. I got out my rope and narrowly avoided tying myself to him. Based on past performance, I credit that as a win. Then we untied the Dwarven miner captives, who were so ticked off at having been captured that they promptly bludgeoned the bound mercenary to death. So much for information.

It was at this point that our rogue, no longer unconscious, managed to antagonize the former captives to the point that they started whaling on him with their bare hands. We managed to pull them off of him and got some good info. We also got a really cool coffer as a reward from the miners. The catch is that the key is somewhere in the mines, aka The Tunnels of Humiliation and Burning.

All in all, it was a good session, with a lot of good setup for next time. We all lived, no party members were set on fire, so let’s call it a success! Yay!

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